![]() What about other games? are there more games with two versions (GC and Wii)? and what about Xenoblade Chronicles (Wii) and XBC-X (WiiU)?. So, it would be fine for me to preserve only the GC DDS version? (I think I'm gonna emulate that version, but Wii version is compatible with Wide screens, isn't it?. I asked about it, bacause I saw 4 diferent version in a project (It was Zelda TTP in fact), GC DDS, GC PNG, Wii DDS and Wii PNG. Then, for Twilight Princess, I can use any version then. In the case of Twilight Princess, then yes, the vast majority of the textures are all the same. can I use a textures from the Wii version on a GameCube version and viceversa? If a game has two versions, Wii version and GC versiĆ³n, for example. I believe DDS generally fares better, especially given their smaller file sizes. I don't really know anything about PGN and DDS textures versiones. ![]() can PNG version overload, or at least need more VRAM than the DDS version?. Does it change the performance of the game? I mean, for example, supposing DDS texture is a compressed format, can it have a low performance compared to PGN textures cause it has to uncompress it first or something like that?. I see DDS texture package are a lot smaller than PNG version, is there any diference when we use it for playing? I mean visual difference? or it is only because of the file format?Hello! As far as I know, DDS files retain just about the same quality as PNGs (the difference is basically unnoticeable), so the difference in size is just from the file format. ![]()
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